SuperhiveMarket – Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass

SuperhiveMarket – Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass

https://superhivemarket.com/products/ultimate-weapon-tutorial-2—the-complete-hard-surface-masterclass

80+ hours. Full AR-15 weapon system. Complete AAA pipeline from first primitive to final 4K render. This is the tutorial I always wanted to bring to you. We build a game-ready AR-15 from scratch in Blender, Substance Painter and Marmoset Toolbag. Every component. Every technique. Nothing skipped.

What’s Inside:

80+ hours of structured AAA training

Full AR-15 weapon system (50+ components)

Modeling, UVs, baking, texturing, rendering

30+ hours dedicated to texturing

12+ texture skins

7-hour Holosight chapter (start to finish, free on YT)

7-hour SFP Scope chapter

Subtitles: English, Spanish, French, Portuguese, German, Turkish, Persian, Russian, Japanese, Korean, Chinese (Simplified), Thai

Software Used:

Blender • Substance Painter • Marmoset Toolbag 5 (or 4)

What You’ll Learn:

Hard-surface modeling from primitives to high-poly

Boolean workflow and cleanup techniques

UV unwrapping and texel density management

Baking in Marmoset Toolbag

Smart material creation in Substance Painter

Wear layers, edge damage, and surface storytelling

Building a reusable texture library

Portfolio-ready presentation and 4K export

Who This Is For:

Aspiring 3D artists who want to break into the games industry. Intermediate artists looking to level up their hard-surface skills. Anyone who wants to build a complete, production-ready asset from scratch.

Instructor:

Tim Bergholz 20 Years AAA (Crytek, Ubisoft Toronto, Digital Extremes)

Essential Files Included:

Reference images

Alpha maps and textures

Painted Gun Steel smart material

Optional Blender key config (Tim’s personal setup)

Full plugin list and setup guide

Holosight Tutorial

Sfp Scope Tutorial

Ultimate Weapon Tutorial 2